AVAILABLE FOR Q3
Highly detailed 3D rendered metallic sphere with micro-scratches and subsurface scattering on dark background
VERTEX
VERTEX
3D ARTIST / ENVIRONMENT & CHARACTER
ZBrush · Houdini · Unreal Engine 5
RENDER STATS
42MPOLYGONS
8KRESOLUTION
UNREAL ENGINE 5
Lumen + Nanite
RENDER TIME
4.2HRS / FRAME
OFFLINE
SCROLL
Dystopian megacity at night with towering brutalist concrete structures, neon reflections on wet asphalt, and atmospheric fog
01 / 05
ENVIRONMENT

ABANDONED MEGACITY

Post-apocalyptic urban environment — 14km² playable zone

HOUDINIUE5NANITELUMEN
14KM²AREA
2.1BPOLYGONS
16KRESOLUTION
01
Ultra-detailed 3D character portrait with visible skin pores, subsurface light scattering, and intricate fabric simulation on dark studio background
02 / 05
CHARACTER

SUBJECT 07

Hyper-real character portrait — subsurface scattering, 8K skin detail

ZBRUSHMARVELOUSARNOLDSSS
28MPOLYGONS
8KTEXTURES
6.4HRS RENDER
02
Exploded view of a military exosuit mech with chrome and titanium surfaces showing micro-scratches, bolt patterns, and hydraulic actuators on black background
03 / 05
HARD SURFACE

MECH UNIT DELTA

Military exosuit — exploded assembly view, 0.02mm surface detail

BLENDERSUBSTANCEKEYSHOTCAD
890PARTS
0.02MMTOLERANCE
4KPBR MAPS
03
Bioluminescent deep-sea creature with translucent skin revealing internal anatomy, electric blue and violet light patterns, floating in abyssal darkness
04 / 05
CREATURE

DEEP FAUNA

Bioluminescent deep-sea creature — procedural anatomy, volumetric glow

ZBRUSHHOUDINIVRAYVFX
64MPOLYGONS
24SHADERS
12KRESOLUTION
04
END SEQUENCE

LET'S BUILD
SOMETHING

5 years pushing polygons for game studios, ad agencies, and indie devs. Currently open for Q3 projects — environments, characters, hard-surface.

BOOK A CALLSEND EMAIL
5+YEARS
60+SHIPPED ASSETS
12STUDIOS
100%ON-TIME
END / 05
INTRO