

Post-apocalyptic urban environment — 14km² playable zone

Hyper-real character portrait — subsurface scattering, 8K skin detail

Military exosuit — exploded assembly view, 0.02mm surface detail

Bioluminescent deep-sea creature — procedural anatomy, volumetric glow
5 years pushing polygons for game studios, ad agencies, and indie devs. Currently open for Q3 projects — environments, characters, hard-surface.